Achievement Guide/Book 2

This is complete guide for obtaining all the available achievements in Magium. The guide is work in progress and will keep getting updated as new chapters and books come out.  

Book 2
Some achievements require you to already have stats from book 1 and if you don't have those then you will have to replay book 1

Chapter 1

 * 1) Bearer of Bad News: Let Rose die, and volunteer to tell the siblings about her death.
 * 2) Long-distance: Don't have sex with Rose, but save her. Then ask Daren about something and learn about the secret named-character.
 * 3) Second piece of the puzzle: Agree to join Flower to search the castle.
 * 4) Half-breed: Never spin Arraka, even in book 1 (maybe ask Hadrik to put her down, too) then you'll get this achievement near the end of Chapter 1.

Chapter 2

 * 1) Come at me, bro: Have 2 points in toughness while Bruce punches you.
 * 2) The easy way out: Don't help the king, then agree to plant the device for lessathi in exchange for help. Note that you have to agree the first time the option popped up. The second time (after the lessathi mentioned your device, if you tell Barry the servent about it earlier) doesn't work.
 * 3) Fourth wall breaker: You need to be an Average Joe, enter Leila's room and select the option "I'm trying to complete the Average Joe achievement."
 * 4) Griffin rider: Decides to kill the creatures, and have at least 2 strength for the gargoyles, and 3 toughness to ride griffin. Stand up slowly for the rats.

Chapter 3

 * 1) Once an enemy, now an ally: Propose to follow blood trail, have 4 in Hearing and 3 in Ancient Language, then ask the troll about his "friends".
 * 2) The golden cage: Choose not to follow the blood trail, or not to save the troll.

Chapter 4

 * 1) Not a team player: Impress Bruce the first time you met him ( I use 2 strength here), don't find out about Wilhelm's motive to kill you (don't have 2 premonition), don't tell the team about any info on the creatures, charge ahead by yourself, Wilhelm will get knocked out by Leila, Bruce will tag along if you impress him earlier, then try to focus on manticore first, but fail it (I didn't have any combat technique here), so Bruce does it instead. Barry and co. will then try to wrap up the rest, then find out that the thugs are dead.
 * 2) Intimidation successful: Have 2 premonition before you meet Wilhelm at Chapter 2, then threaten him. After that, accept to go into Leila's room. (If you deny, Wilhelm will suspect Barry, and will still attempt to kill him in Chapter 4.) Then just proceed to the first round of the tournament, and this will trigger.
 * 3) Hadrik saves the day: Don't kill the creatures, then Hadrik will save Kate during her round.
 * 4) A calculated risk: This is a bit tricky, it triggers after you decided to stay and watch the fight, instead of going to read the notes, or sending Leila after them, but it doesn't trigger on my AJ route, so I guess you'll need 3 in hearing to hear the guards talking about "giant scorpions" before hand.
 * 5) Trampler slayer: Have either 3 in strength, speed or reflexes to charge the marauders, survive Wilhelm by whatever means, then have 2 in strength to slay the trampler.
 * 6) Spear thrower: Charge the marauders (with all necessary stats), then have at least 1 strength and 1 combat technique, and choose to deal with manticores first.
 * 7) Who needs stats: Clear the first round of tournament without any stats. You can't have your bag secured by Daren back in Book 1, then you need to choose room #5 in Book 2 Chapter 2, and ask Leila to get the notes for you during Chapter 4, so you both saw the manticores diving, and know the marauders' weaknesses, then choose to stick with the team when the fight starts, and the mage will knock out Wilhelm for you.
 * 8) Time stop: During Chapter 2, you have the option to kill the creatures (gargoyle and griffins) or leave them alone. Choose to kill them (having 2 str would suffice, though I think other stats can be used to clear this path), don't slice the rats. and kill the griffin outright. Fast forward to Chapter 4, during Kate's round, as long as Rose is alive and you killed the creatures, Rose should freeze the time to help Kate, earning you the achievement.
 * 9) The assassin's motive: Have 2 in hearing, and survive the first round, it will trigger shortly after.

Chapter 5

 * 1) Tribal dancer: You need to choose room #3, face the troll with 2 teammates down by getting the two thugs killed (see Not a team player achievement in Chapter 4), can't have 2 in hearing or 1 in ancient language, (having only one of them is fine, but if you have 2 hearing, you get an extra option to deal with the ogres alone, or ask for help. Choose the later), so that the ogres won't help you, and you need to ask Wilhelm to stay away during the fight, then retreat from Velgos the first chance you get, and trick the mage into becoming a bait. Then you'll need 2 speed to experience the dance!
 * 2) Divide and conquer: Have 2 hearing to overhear the guards talking about holding an ogre Shaman hostage, then have 1 in ancient languages to trigger this.
 * 3) Public speaker: Accept the duel, aim to kill, but incapacitate the opponent later, if you want to surprise him, you'll need 2 speed. If you wait for him to make a mistake, you'll need 2 reflexes. (If you chose to disarm the opponent, you need an extra 2 strength on either option, or 1 strength if you picked up at least 1 scimitar)
 * 4) United we stand: Choose to let Wilhelm join the fight in 2nd, accept the 3rd round duel, do not kill the gladiator, and possibly not letting anyone die in 1st round, then Wilhelm will side with you in the final round.

Chapter 6

 * 1) Secret code discovered: Allow Melindra to look at your device.
 * 2) Living on the edge: Don't acquire any gold/gems all the way from Book 1, and take at most 1 scimitar, then buy the more expensive crossbow.

Chapter 7

 * 1) Just an average assassin: (Must have zero Stat Points assigned) Ask Arraka to scan for other passages, take that way, wait for Leila's signal at first, then distract the Lessathi with Eiden's message. Don't kill the "lessathi", then go back to the gnome King.
 * 2) Found the culprit: Ask Arraka to scan for hidden passages, and have 2 in hearing and 3 in ancient language, then take the hidden passage.
 * 3) Message delivered: First wait for Leila's signal, then distract the Lessathi with Eiden's message.
 * 4) One tough cookie: Wait for Leila's signal twice, and have 4 in toughness.

Chapter 8

 * 1) Stillwater triva: Let Melindra handle the situation, then this will trigger in a few pages.
 * 2) Unexpected savior: Buy cheaper crossbow, don't let Melindra exerts herself, and don't have 1 in combat technique and 2 in reflexes.
 * 3) Tree wielder: Have 3 in strength and choose to fight the orcs.
 * 4) Side effects: Choose to have the resist disorientation spell cast on you, then go after the mages.
 * 5) A true gentleman: Don't "sleep" with Melindra, and leave the tent to share one night shift with Kate.

Chapter 9

 * 1) Something is missing: Don't secure your backpack, and kick Melindra out of the tent in Chapter 8, then she'll take something from your backpack. This will trigger mid-chapter.
 * 2) I'm a helper!: Volunteer to help the animals, and have at least 2 in ancient languages, then tell them about Eiden's spell.
 * 3) Long live the king!: Have Rose alive, help the lessathi to plant the device in the King of Thilias' hidden room, and don't help the King to silence the local lessathi, then you'll hear this news from Rose.
 * 4) Master of cards: Choose to stay sober while taking your shift with Hadrik, then ask Hadrik to turn up the card(s).

Chapter 10

 * 1) A creative solution: If you stole the gems back in the ogre fort, you can choose to bribe one of the orc riders and succeed, then you'll get this achievement.
 * 2) Mammoth slayer: Aim for the nostril. You can do this even with Average Joe play-through, but you can't choose to drink dwarven ale more than once, if you do, you need to pass an additional check of 4 reflex. Just choose to stay sober before playing the card game, and you should be fine (and you can win the game, too)
 * 3) Demolition man: You need to have 4 in strength and toughness, choose to attack Talmak with Hadrik, then have 4 in combat technique and choose to use Talmak's rocks against him.
 * 4) Stalker detected: You just need to let Cutthroat Dave live throughout the series.

Chapter 11

 * 1) Supportive friend: Have Rose alive, then when she says she wants to learn to control her powers, encourage her.
 * 2) Madman: Have Rose dead, learn the secret code of the stat device from Melindra, choose to leave your transceiver's channel open to receive the call from the revenant, and has 4 in hearing when the revenant contact Barry for the second time, then choose to activate the secret code to boost your hearing to 7, and then attack the young Arraka when you get the chance.
 * 3) Cutthroat vs god: Have Rose dead, and Dave alive. Then play till the end of chapter 11, and this achievement will unlock. You can do this in conjunction with the Madman achievement.
 * 4) A hidden truth: While Barry is in his trial, first choose to wait for his sister to turn before attacking (choosing the other option would lead to game over anyway), then choose to save his parents again when you get the chance.
 * 5) The elephant in the room: Let Dave live, and let Kate fight the crossbowmen in Book 1 so she'll get a scar when she fight Tyrath later on (you'll need to let Kate get hit by the sleeping dart, then choose to get help from Daren). Fast forward to this chapter, Dave will insult Kate about her scar, and you'll get this achievement.