Achievement Guide

This is complete guide for obtaining all the available achievements in Magium. The guide is work in progress and will keep getting updated as new chapters and books come out.

Chapter 1:

 * 1) Who are you Calling a Coward: Show yourself to cutthroat Dave.
 * 2) Off to a Good Start: Give Cutthroat Dave until the count of ten to retreat.
 * 3) Honesty is the Best Policy: Tell Daren you aren't a Stillwater and that you joined the tournament to become a mage.

Chapter 2:

 * 1) Smooth Talker: Say that you and Daren were discussing who should make a pass at Kate when you first meet her.
 * 2) Tough as nails: Max toughness and fight the young mage yourself.
 * 3) Martial Arts Master: Have 1 Combat Proficiency and fight the young mage yourself.
 * 4) An Unlikely Ally: Have 2 Ancient language when you see the deer after fighting the 3 mages and escort them to their cave.

Chapter 3:

 * 1) A Message in the Sky: Have 1 Observation and 2 Ancient language when you and Daren go on guard duty at the cave.
 * 2) One Man Army: Max strength, combat proficiency, and Toughness. When you and Kate are attacked in the forest take the dagger go for the subordinates and kill everyone. You can use the crossbow or rely on strength.
 * 3) That Was Close: Have 2 Premonition and 3 Observation when you and Kate get ambushed in the forest.

Chapter 4:

 * 1) A Noble Sacrifice: Agree to Eiden's deal.
 * 2) Defeated Cutthroat Dave: Let Kate get hit with the dart during the ambush. Then go get Daren. After Eiden leaves the cave either Dave will come to you or he will try to fight Eiden if you didn't show yourself to him in chapter 1. If he confronts Eiden pick the option to go intervene. Choose to fight him yourself with 3 Strength and you'll kill him.
 * 3) I Really Kneed a Break: Don't show yourself to Dave in chapter 1. When he confronts Eiden thinking he's you let Eiden kill him. Eiden will talk you again. Tell him the truth or you'll die.

Chapter 5.

 * 1) Stat Device Wielder: To lend the stat device to Daren, you first need to leave Kate behind to get Daren's help during the ambush. You then need to single-handedly defeat Cutthroat Dave with strength.
 * 2) Admitted Liar: Lie to Daren in Chapter 1 about why you joined the tournament. Tell him the truth now.
 * 3) A Good Deed: Have 3 Ancient language when you go to save Rose and give the goblins 2 copper.
 * 4) Shameless: Ignore the woman's screams for help. Take credit after Daren saves her.

Chapter 6:

 * 1) Defeated Tyrath: After Eiden gives you the power, choose: Make a plan, Cast protection against Fire, Air, and whatever, Use the big spells.
 * 2) Berserker Mode Activated: After Eiden gives you power choose; Make a plan, Cast all defences, Get Daren's sword and fail the strength check of 4, keep using the sword, Do not cast acid on it.
 * 3) Full Immersion: Open the stat screen after doing Berseker mode. Do it fast while talking to Eiden.

Chapter 7:

 * 1) Violence is Not The Answer: Walk up to the white mage and bluff him.
 * 2) Golem Crusher: Fight the Golems with 3 Strength and Combat Proficiency.
 * 3) Defeated Hadrik: Have 3 reflexes, 4 Combat Technique and 2 Strength when you fight Hadrik.

Chapter 8:

 * 1) Vive le Democratie: Choose to wait for the Golden Fox instead of busting out of the cell.
 * 2) The First Piece of the Puzzle: Have 3 Ancient Language when you break out of the jail cell. Activate the runes.
 * 3) Hydra Slayer: When you fight the Hydra have 4 hearing and 3 speed. Don't tell Daren where the heart is.

Chapter 9:

 * 1) Keen Observer: Have 2 Hearing and 1 Observation when you get to the ogre stronghold. Shoot the air.
 * 2) A Wise Decision: Leave Kate and Rose behind when you get to the ogre stronghold. Drop your weapons.

Chapter 10:

 * 1) Defeated Ogre Shaman: Volunteer to go after the Shaman. Require 2 speed.
 * 2) A Toast!: Drink with Hadrik.
 * 3) A Touching Reunion: You need high Ancient Language. Befriend the deer in chapter 2 then tell Rose its not her fault the deer is dead.

Chapter 11:

 * 1) A Mysterious Symbol: Look at Suzy's toy.
 * 2) Stillwater Slayer: Fight the Stillwaters by yourself and use the big spells.
 * 3) No Casualties: Have 4 Hearing, 4 Observation, and 4 Speed after the skeletons die.
 * 4) Average Joe: Complete the first book without spending any points on stats

Average Joe Main Choices:
Complete the first book without spending any points on stats.

Chapter 1: Imply you destroyed the city.

Chapter 2: Let Daren and Kate handle the thugs.

Chapter 3: When Kate says not to worry about Daren, ask "Why not?". That way you can call for Daren during the ambush.

Chapter 4: Propose a different trade to Eiden. Don't worry about Dave, Eiden will save you.

Chapter 5: Pretty easy chapter to get through. Not much happens.

Chapter 6: Make a plan and cast all protections just in case. Do whatever you want after that.

Chapter 7: After you are teleported to where the giant appeared, call Rose to meet her halfway and then don't watch Eiden's fight with Hadrik.

Chapter 8: Don't let Hadrik smash the wall when it's about to squish you. Then choose the one with a beetle or drangonfly symbol.

Chapter 9: Open Arraka's amulet when inside the stronghold. If you didn't take Rose and Kate with you, throw down your weapons and don't fight back.

Chapter 10: Stay in position when the captain is about to smash his club to the floor. Wait for Arraka to tell what she noticed. Let someone else take on the shaman. Don't fight the wolves yourself.

Chapter 11: Focus on finding the originals, ignore the clones. At least try to put up a fight against Arraka. If you plan on fighting the Stillwater alone, use the big spells. Fighting as a team is a sure win.