Illusion Magic

Illusion magic is a field that specializes in mind-affecting spells and disorientation. Practitioners are called illusionists. The patron god of illusions is Memphir.

Casting and Applications
Illusion magic is often accompanied by a flash of bright green light when cast. No illusion is perfect; the realities created often include minor environmental changes. Spells can enable the target to view the world differently or trap victims inside their minds. Escaping an illusion requires the victim to picture their surroundings prior to their entry into the spell. Illusionists can fight on either the fight lines or offer support.

Illusions that change the target's view of the world tend to render the person unconscious. While trapped, their illusionary reality differs from the real one. Once the victim notices that he is in an illusion, he can escape from by picturing his surroundings from before he was inflicted by the spell.

Other forms of illusions can affect the appearance of an object or person, such as the castor changing his own appearance to the minds of others. These spells can also allow a wall to seem transparent, as if there were two connected portals on either side of the wall. This is mainly used for misdirection and does not work with moving objects.

Complex illusions can be cast on items to create new technologies, such as holograms or the stat device's screen. In the lessathi's magical weaponry, illusion magic is associated with the emerald gemstone.

Spells

 * Tracking Spells: Trace the target's movements in green smoke.
 * Shaman Illusion Spells: Send the castor and target into a separate world with rules set by the castor. Death in this world kills the person in the real world.
 * Disorientation Spells: Change parts of the world's appearance to the target.
 * Mind-Trapping Spells: Sends the target into another reality and renders his unconscious.

Association with Memphir
Memphir, the God of Fate, is the patron god of illusion magic. He uses illusions to communicate directly with his followers. Memphir tends to seek out skilled followers.

His worshipers are granted illusion spells that cannot be accessed by practitioners outside of his following:


 * Mass Mind-Affecting Spell: Trap a group of targets in an alternate reality and renders them unconscious. Can be cast once a day.
 * Retaliation Spell: Once all illusions are destroyed, the attacker receives the same damage that he dealt. Illusions have a slithering aura motion.

Illusionists
Kate mentions that it's dangerous to let the illusionist of a group live, even if he is the only one standing.

Notable Users

 * Memphir
 * Selgurd
 * Shamans