Arraka

Arraka is a main character in Magium.

Appearance
In her spirit form, Arraka appears as an elf. She is currently trapped in a golden amulet and emits a sinister, otherworldly aura from within it. Her voice occasionally sounds as if three female voices are speaking in unison. When she possess someone, their eyes turn into pitch black along with a malicious grin on her face.

Personality
Arraka is a very prideful person and likes to mock others. She is also arrogant and fearless, at first thinking herself the most powerful being in all plane of existence and there is no one who can kill her, at least until her blunder of almost being erased in existence after almost spoiled the true nature of the Magium. She is wicked and ruthless, finding pleasure in suffering, especially the psychological kind and heartily loves committing mass murder and other kind of atrocities. She is also very cunning, she rarely does things without a reason.

History
A bit more than five thousand years ago, Arraka started to absorb hundreds of female spirits from the civilized races and begin her murdering spree in the magical plane for some time. She also managed to kill half of the gods there before she went into a stalemate with the God of Death, the God of Fate and the God of Time for some time, while she went to absorb more spirits, and they tried to gather more followers. Seeing that she was growing stronger faster than them, they called a meeting where they invited all of the powerful spirits in the realm, and decided to exile her from the magical plane, along with every other female spirit from civilized races to the earthen plane in order to prevent similar incidents in the future.

Soon after Arraka was banished, she possess a female wizard in her late thirties and fought Tyrath and his army of dragons. Almost powerless against her, Tyrath barely managed to hold her back before retreating. The day after, Arraka went to attack one of the city of the Lessathi Empire and caused mass chaos before Tyrath, the lessathi and the elite wizards there managed to seal her in a big mountain near there.

A few thousand years or so later, the seal started to crack and as soon as it crack enough, she managed to possess someone that enter the cave. However, she failed to completely take over his body and ended up sharing it.

Six hundred years ago, during the Still Winter, Arraka was still fused with Therius, the leader of the stillwaters. Although they were fused together, they were not in a good terms and tried to take over the body from each other constantly. The first time he slept, she managed to take over his body and massacred half of his army of stillwaters. They then marched on to war against the lessathi. In that war, Arraka again begin her rampage before Eiden and Eleya managed to defeat her temporarily and cast a very complex spell on her, which forbids her to possess any of the humanoid races.

For the next six hundred years, she was forced to possess only animals, which are too weak for her to be able to use her full powers. During this time, a few hundred years after the Still Winter, she decided to take three young banshees, Illuna, Sidara and Unuri, who also possessed animals, under her care for some years. Soon, however, she betrayed them by leading them all into the sacred woods. There, Arraka only watched and laughed at them getting overwhelmed by the guardians of the forest, ignoring their pleas for her aid. After Sidara and Unuri were killed, Illuna finally snapped and killed them all leading the event to be called Sacred Woods Massacre.

Then, some twenty years ago, she was trapped in a golden amulet by a rogue group of lessathi, with Flower and Illuna acting as her jailers ever since.

Abilities
She has a limited access to magic whilst trapped in the amulet, some of the things she can do are
 * Explosion spell: she can channel a small explosion if left alone for a few hours
 * Hologram map projection spell: using her knowledge of a location, she can create a holographic map above her opened amulet, as well as mark various locations and people by shading in areas of the map or adding differently colored dots. The map can be adjusted as she gather further information.
 * Trap dispelling: she is able to undo simple traps from within the amulet
 * Water magic: basic water spells that can be used to preform small cleaning tasks
 * Others:
 * Arraka can link her and other people's aura to the aura of the people that are connected to the Magium to visit others' God of Time's trial in a semi-transparent form, and do many things such as seeing their memories or reading their thoughts.

Others

 * Withering Spell: a spell that causes the target's body to rapidly wither like a plant into dust, until nothing remains but their clothing.


 * She can move pebbles and fling them towards her opponents and upon contact they explode into dust.
 * She can absorb other spirits to strengthen herself and to split the damage between all the souls that she has absorbed, essentially granting her near-immortality and allowing her to remain alive even if her host dies while she is possession.
 * Time Power Prevention Spell: a spell that prevents everyone in the area from using time powers. It causes a huge headache every time someone begins to concentrate on using a time power. This spell works in a similar fashion to a dizziness spell, though stronger, so it can be partially defended by casting a magical protection against dizziness in advance.