Achievement Guide/Book 3

This is complete guide for obtaining all the available achievements in Magium. The guide is work in progress and will keep getting updated as new chapters and books come out.  

Chapter 1

 * 1) No regrets: When Arraka asks you to try to figure out the hidden aura menu, you have two choices: say you'll investigate your stats device with Leila and Daren, or that you'd rather wait till after you met Leila's foster father (in which case you'll be researching about the code to crack the magical stats, to no avail). Choose the former, then when it comes to investigating the device itself, you'll have the option to forcefully remove the seal placed on the hidden aura menu, or choose to leave it be. Choose the former, and voila, you'll get the achievement (and all your stats temporarily unusable).
 * 2) Password acquired: Have 4 in observation and ancient language, then you'll get this achievement near the end of Chapter 1.

Chapter 2

 * 1) Metal golem slayer: Have 4 in strength and toughness, agree with Hadrik that the gang should launch a surprise attack, don't talk to the goblins (or don't trigger the password acquired achievement last chapter; or kill the goblins), and choose to fight a golem on your own. You can also achieve this if you failed to give the correct password the second time and choose to fight golem with the required stats (you won't enter a fight the first time you answered wrongly; also, one of the passwords will get you some funny info).
 * 2) Time to get serious: When you get into a fight with Hadrik's old friend, you can choose to go all out. The requirements are stated on the choice itself, 4 in strength, toughness, speed, reflexes, and combat technique.
 * 3) I cannot tell a lie: Avoid forcing your way into the city or attacking the first "droon" after you got in, and when the "droon" with green light come to you and exposed your plan, admit that it got it right.
 * 4) Reckless: Just follow Daren into the quarantine zone.

Chapter 3

 * 1) Ominous foreshadowing: Just have 4 in premonition and this will trigger within the chapter.
 * 2) An unexpected bonus: Get the stat device locked during B3C1 (see No regrets), then this will happen in this chapter.
 * 3) A job well done!: Don't let Iluna cast the anti-dizziness spell on you, then try to kill one of the royal guard trainee when Melindra asked you to grab Leila.
 * 4) An unforeseen premonition: You'll need Rose alive, and I guess you'll need to encourage her to train her powers back in Book 2, but maybe not, then this will trigger near the end of the chapter

Chapter 4

 * 1) Fourth wall demolisher: To be gotten following Average Joe achievement. Play until you can use your stat device again, then choose to break the fourth wall (you might need to do the first fourth wall breaking achievement as well in order to trigger this achievement).
 * 2) A hidden alliance: You will be given two option, "focus on finding the exit" or "find the control room". Choose the latter. Then choose to take the secret path shown by Overseer, and choose to knock out Billy Bob, have 3 in premonition or 3 in aura hardening to avoid death, then choose to wait and ask Overseer to reveal its true intention. Then agree to make a compromise with Overseer.
 * 3) A master of deception: Choose not to take the secret path shown by Overseer, have Rose alive and ask her to freeze time or wake up Flower when disarming the magic traps to get past the trap, then have 4 in bluff (aura concealment) and choose to lie that you're the new guards.
 * 4) Rock throwing champion: Choose not to take the secret path shown by Overseer, have Rose alive and ask her to freeze time to get past the trap, then have 4 in magical sense when the drones are casting the spells, and have 3 in strength before choosing to throw a rock at one of the drones.

Chapter 5

 * 1) Opportunist: Tell the king of underground the info regarding Overseer for a price, and accept the ten gold coins.
 * 2) The good old days: Have Rose alive, then this will trigger during nightshift.
 * 3) I can hear footsteps: During the king of the undergroud trial, have 4 in hearing and learned the secret code of your stats device that can temporarily boost your hearing by 3, then try to listen to Albert's footsteps when given the chance.
 * 4) Challenge accepted: Draw mustache on Arraka's amulet, then accept her challenge to draw mustache on Selkram.

Chapter 6

 * 1) A natural liar: Have 4 bluff, don't outright fight the Overseer in previous chapters, and follow his suggestion to enter the secret shop. Reply the shopkeeper that you've already given him the correct password.
 * 2) Nice assist: Back in Chapter 4, choose not to follow the Overseer. You'll need some stats to survive till the end of the chapter (I use 3 bluff and 4 magical sense). Then when the Overseer shows up, ask "what if I don't answer?", and continue to avoid answering him the second time. When you get to choose who to attack, have 3 in observation and 3 reflex, then go after the air elementalist, and you'll get this achievement.
 * 3) Peek-a-boo: Have 2 in magical sense, 3 bluff, and 3 strength (with scimitar; you may need 4 strength and maybe other stats as well if you only have a dagger), choose to fight the earth elementalist, keep chasing after him when you get the chance, and kill him right away.
 * 4) An assassin's credo: Gain the king of the underground's alliance, then choose to move further away before engaging the royal guards. When you get to choose who you want to fight, go after the ambassador, then back away as you as you can, and Albert will help you kill the black-hooded royal guard.
 * 5) Guardian angel: On the first page of this chapter, choose the third option. Then have 2 premonition and tell the goblin to not use the spell. Obviously you'll have to survive the fight or he dies along with you.
 * 6) Time freeze enthusiast: You'll need Rose alive, probably need to encourage her to develop her magic further, and choose to not follow the Overseer's secret path back in Chapter 4 (which also makes the Overseer an enemy). In Chapter 6, ask Rose to go to sleep, and when the Overseer pops up and asks you a question, answer either yes or no, then you'll have the option to call Rose and ask her to stop time again. Later in the chapter when you fight the royal guards, Rose will freeze time again. Witness badass Daren take on the captain and the air elementalist (if he's still alive) all by himself, then this achievement will trigger.
 * 7) Curiosity killed the cat:  Knock out Billy Bob in Chapter 4 but choose not to kill him. After you survive the fight, the Overseer will start dropping some of the drones to the ground. Just choose to investigate.
 * 8) Average is my middle name: After getting the herbs from one of the shops (either one is fine) choose to think of a plan to fight before the royal guards arrive. Choose to concentrate your attack on the ambassador, and retreat when you get the chance. Have Kate put up an ice dome to defend against the boulders. After that, you should survive till the end. Choosing to kill the ambassador or not doesn't affect this achievement.
 * 9) Quarantine ender: Either have Rose awake to tell Daren about the second substitute herb, have Rose alive and go to the secret shop where you can find the first substitute herb suggested by Rose, have 1 in ancient language, go to normal shop and choose to read the labels, or have 1 observation, go to normal shop and choose to observe the plants. Then survive till the end.
 * 10) Do you hear an echo?: Have 4 hearing and try to listen to the conversation across the tunnel near the end of the chapter.

Chapter 7

 * 1) An honorable victory: Near the start of the chapter, have at least 2 in magical sense and ask Leila to teach you the massage technique. Before the fight with Gontrok, have 4 in speed, reflexes, and magical sense, and 2 in combat technique, then tell Leila not to take the bet with Gontrok, choose to focus on his aura during the fight, and try to apply the technique on Gontrok yourself. After a few pages, you'll get this achievement.
 * 2) Sharpshooter: Have less than 2 in observation, and leave the secret door open when you enter the tower. If you've made the Overseer an enemy in earlier chapters, you may not be able to get this achievement. When you get the chance to kill the king of Ollendor, ask him about Leila's father first. When the Overseer show up and tells you of the king's weakness, try to shoot at the king yourself, then you'll get this achievement.
 * 3) Paranoid: Don't grab Leila's hand near the end of the chapter.

Chapter 8

 * 1) Master of Bluffing : Have 4 premonition, and 4 Bluff. After detecting the Overseer and chatting with it, choose the former option when Arraka asks you about how you managed to detect the Overseer albeit herself not being able to sense it's aura.
 * 2) An Unusual Candidate : simply suggest that Kelrim should be a candidate. The option is at the very bottom of the page. You will receive the achievement after some pages.
 * 3) A Heartfelt Promise : Agree to take the nightshift with Leila. Hold her hand and don't start a romance with any other character (when Leila talks about Barry and Kate being together, tell her that they're just friends) . Promise her to go on adventures together.
 * 4) A Friend in Need: Take the nightshift with Hadrick and Daren. Ask Hadrick about his love life.

Chapter 9

 * 1) Consolation prize: Die more than 5 times differently, can be easily received by following different paths during the battle in ethereal plane
 * 2) An introspective moment: Learn ice magic from Kate in the ethereal plane
 * 3) High-value targets: During the fight in the ethereal plane, defeat Albert, Peter and the king of the underground.
 * 4) No need for trinkets: Defeat the Overseer without spending any stat points

Chapter 10

 * 1) Friends with benefits: Have no any other romances so far, make a romance with Melindra
 * 2) Third piece of the puzzle: get the final puzzle piece
 * 3) No man left behind
 * 4) Let's be reasonable!: Let Rose die at the end of Book 1, then try to reason with the revenant when it takes Flower hostage
 * 5) Forbidden knowledge: touch Magium when you have the choice and in a few pages you'll know it.