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This is a guide for obtaining all the available achievements in Magium.The guide is work in progress and will keep getting updated as new chapters and books come out.

Book 1[]

Chapter 1:[]

  1. Who are you calling a coward? - Show yourself to Cutthroat Dave.
  2. Off to a good start - Give Cutthroat Dave until the count of ten to retreat.
  3. Honesty is the best policy. - Tell Daren you aren't a Stillwater and that you joined the tournament to become a mage.

Chapter 2:[]

  1. Smooth talker - Say that you and Daren were discussing who should make a pass at Kate when you first meet her.
  2. Tough as nails - Have 3 Toughness and fight the young mage yourself.
  3. Martial arts master - Have 1 Combat Proficiency and fight the young mage yourself.
  4. An unlikely ally - Have 2 Ancient Language; after fighting the 3 mages, escort the deer to their cave when you encounter them.

Chapter 3:[]

  1. A message in the sky - Have 1 Observation and 2 Ancient language when you and Daren go on guard duty at the cave.
  2. One man army - Have 3 Strength, 3 Combat Proficiency and 3 Toughness. When you and Kate are attacked in the forest, take the dagger and go for the crossbowmen first. As you kill everyone, you can use the crossbow or rely on Strength.
  3. That was close! - Have 2 Premonition and 3 Observation when you and Kate get ambushed in the forest; Kate will avoid the sleeping dart.

Chapter 4:[]

  1. A noble sacrifice - Agree to Eiden's deal.
  2. Defeated Cutthroat Dave - In Chapter 3, let Kate get hit with the sleeping dart during the ambush, then get Daren. During Chapter 4, Dave will come to you after Eiden leaves the cave; alternatively, if you didn't show yourself to Cutthroat Dave in Chapter 1, he will mistake you for Eiden and confront him (in which case, intervene). When given the option, choose to fight Cutthroat Dave yourself and have 3 Strength.
  3. I really kneed a break! - Don't show yourself to Cutthroat Dave in Chapter 1. When he confronts Eiden thinking he's you, let Eiden kill him. Eiden will talk to you; tell him the truth or you'll die.

Chapter 5.[]

  1. Stat device wielder - In Chapter 3, leave Kate behind to get Daren's help. Then, in Chapter 4, defeat Cutthroat Dave by yourself (3 Strength). Completing these two actions will cause Daren to ask to see your stat device.
  2. Admitted liar - Lie to Daren in Chapter 1 about being a stillwater and your motive for joining the tournament. When Kate prompts you to, tell Daren the truth.
  3. A good deed - Have 3 Ancient Language when you go to save Rose and give the goblins 2 copper.
  4. Shameless - Ignore the woman's screams for help. Take credit after Daren saves her.

Chapter 6:[]

  1. Defeated Tyrath - After Eiden gives you the power, choose: Make a plan, Cast protection against Fire, Air, and whatever, Use the big spells.
  2. Berserker mode activated - After Eiden gives you power choose; Make a plan, Cast all defences, Get Daren's sword and fail the strength check of 4, keep using the sword, Do not cast acid on it. You can also decide to use elemental magic and stick to the safer spells.
  3. Full immersion - After activating Berserker mode, open your stat screen. Do it fast while talking to Eiden.

Chapter 7:[]

  1. Violence is not the answer - Walk up to the white mage and bluff him.
  2. Golem crusher - Fight the Golems with 3 Strength and 3 Combat Technique.
  3. Defeated Hadrik - Have 3 Reflexes, 4 Combat Technique and 2 Strength when you fight Hadrik.

Chapter 8:[]

  1. Vive la Democratie! - Choose to wait for the Golden Fox instead of busting out of the cell.
  2. The First Piece of the Puzzle - Have 3 Ancient Language when you break out of the jail cell. Activate the runes.
  3. Hydra slayer - When you fight the Hydra have 4 Hearing and 3 Speed. Don't tell Daren where the heart is.

Chapter 9:[]

  1. Keen observer - Have 2 Hearing and 1 Observation when you get to the ogre stronghold. Shoot the air.
  2. A wise decision - Leave Kate and Rose behind when you get to the ogre stronghold. Drop your weapons.

Chapter 10:[]

  1. Defeated ogre shaman - Volunteer to go after the Shaman. Have 3 Observation/Reflexes and 2 Speed.
  2. A toast! - Drink with Hadrik.
  3. A touching reunion - You need high Ancient Language. Befriend the deer in chapter 2, then tell Rose it's not her fault the deer is dead.

Chapter 11:[]

  1. A mysterious symbol - Borrow Suzie's toy.
  2. Stillwater slayer - Fight the Stillwater skeletons by yourself and use your strongest spells.
  3. No casualties - Have 4 Hearing, 4 Observation, and 4 Speed by the time the Stillwater skeletons and the necromancer are dead.
  4. Average Joe - Complete the first book without investing any points on stats.

Average Joe Main Choices:[]

Complete the first book without investing any points on stats.

Chapter 1: Imply you destroyed the city. Tell Daren you're not a stillwater (if he believes you're a stillwater, he won't protect you when the younger mage attacks you in Chapter 2).

Chapter 2: Let Daren and Kate handle the thugs.

Chapter 3: When Kate says not to worry about Daren, ask "Why not?". That way you can call for Daren during the ambush.

Chapter 4: Propose a different trade to Eiden. Don't worry about Dave, Eiden will save you. However, if you didn't reveal yourself to Cutthroat Dave in the first chapter and let Eiden handle him and his group, tell him the truth or you will die.

Chapter 5: Pretty easy chapter to get through. Not much happens.

Chapter 6: Make a plan and cast all protections just in case. Do whatever you want after that.

Chapter 7: After you are teleported to where the giant appeared, call Rose to meet her halfway and then don't watch Eiden's fight with Hadrik.

Chapter 8: Don't let Hadrik smash the wall when it's about to squish you. Then choose the one with a beetle or dragonfly symbol.

Chapter 9: Open Arraka's amulet when inside the stronghold. If you didn't take Rose and Kate with you, throw down your weapons and don't fight back.

Chapter 10: Take the gems. Stay in position when the captain is about to smash his club to the floor. Wait for Arraka to tell what she noticed. Let someone else take on the shaman. Don't fight the wolves yourself.

Chapter 11: Focus on finding the originals, ignore the clones. At least try to put up a fight against Arraka. If you plan on fighting the Stillwater alone, use the big spells. Fighting as a team is a sure win.

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